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Old Dec 10, 2006, 12:16 AM // 00:16   #1
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Default Anet: Elite Mission Quest Bug. Elite Mission Incomplete?

We used Tyrian Characters.


As you can see from the following two images, we began protecting the priest's ritual to open the door.



We cleared out the first two mobs that spawned, and defended the priest. However, after that, the priest didn't open the door nor did any further mobs spawn. We have been sitting here for about 30 min. We ran around the area and looked for any thing out of the ordinary, but found nothing.

I would like a private P/M from an Anet employ when they fix it.
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Old Dec 10, 2006, 12:18 AM // 00:18   #2
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oops, I ment to post this in riverside inn, please move this thread, thanks
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Old Dec 10, 2006, 12:20 AM // 00:20   #3
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Old Dec 10, 2006, 12:24 AM // 00:24   #4
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Old Dec 10, 2006, 12:24 AM // 00:24   #5
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That sucks.
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Old Dec 10, 2006, 12:29 AM // 00:29   #6
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Moved to riverside. You're welcome, Ken.


-Anarion
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Old Dec 10, 2006, 12:29 AM // 00:29   #7
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Private PM? Lol. They'll put it on
http://www.guildwars.com/support/gameupdates/
when they fix something.
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Old Dec 10, 2006, 12:31 AM // 00:31   #8
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No, they'll PM us, we're leet like that.
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Old Dec 10, 2006, 12:31 AM // 00:31   #9
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The proof that Anet didn't complete the quest themselves ^^

Very nice completing the quest in all 4 areas. Very nice!
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Old Dec 10, 2006, 12:40 AM // 00:40   #10
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Quote:
Originally Posted by Cyan The Archer
The proof that Anet didn't complete the quest themselves ^^

Very nice completing the quest in all 4 areas. Very nice!
Unless it broke in a subsequent update.
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Old Dec 10, 2006, 01:24 AM // 01:24   #11
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Conversation of High Priest Zhellix after having protected him. Note that the door is still closed.

Last edited by Kenagalaz; Dec 10, 2006 at 01:40 AM // 01:40..
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Old Dec 10, 2006, 01:35 AM // 01:35   #12
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And you beat the 1st parts=O lol
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Old Dec 10, 2006, 01:41 AM // 01:41   #13
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i guess we (and by that i mean you) caught anet in a little lie..
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Old Dec 10, 2006, 01:41 AM // 01:41   #14
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Quote:
Originally Posted by Shanaeri Rynale
Unless it broke in a subsequent update.
DoA hasn't been touched since its implimentation, aside from minor graphical issues (Quest and Enrage clarification).

So I agree with Cyan.
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Old Dec 10, 2006, 01:45 AM // 01:45   #15
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Does'nt mean to say it was'nt affected by something else. Remember the bug that caused all monsters to drop loot and fight each other? That was caused by a skill update and a graphical fix. The game is massively complex so who knows what interacts with what.

Maybe after the GFX updates, the priest guy/snake is caught on some invisible wall and cant get close enough to open the door?

I'm sure it'll be fixed soon enough. Darned annoying for the people to get there tho
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Old Dec 10, 2006, 01:51 AM // 01:51   #16
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Quote:
Originally Posted by Shanaeri Rynale
Does'nt mean to say it was'nt affected by something else. Remember the bug that caused all monsters to drop loot and fight each other? That was caused by a skill update and a graphical fix. The game is massively complex so who knows what interacts with what.
Actually, that update just caused loot to drop when the player had no involvement. The enemies still fought.

If this is a bug caused by an update, it would be like a butterfly flapping its wings, and causing a hurricane (see where I'm going?)

Also, from GWO from the indentical topic, since Gaile apparently loves them more than us...

Quote:
Originally Posted by Gaile
Is this two groups in separate instances, or one?

Check you PMs.
Quote:
Originally Posted by Gaile
Sorry, I muddled that post. :laugh: Are you in the same group together, the players posting on this thread? Or are there two groups at this point coincidentally?
Quote:
Originally Posted by Gaile
We don't know that it's a bug. It may be player error that is causing this situation, or a misplaced strategy or, yes, a bug. Shuttling it to the Bug Forum at this point seems premature, but you're the mod. :grin:

Thank you for leaving a redirect, though, that's very helpful! I only hope that the email I sent to half a Dev Team doesn't send them to a dead link with the move. :undecided:
Gaile's last comment made me flinch.
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Old Dec 10, 2006, 02:08 AM // 02:08   #17
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Goooooooo ANet!
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Old Dec 10, 2006, 02:11 AM // 02:11   #18
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Update: After some more tries, it seems that more groups do spawn, it might have glitched just that one time... not 100% sure yet though.

However, doing this with 4 players and 4 heroes, we tend to die quite often so it's hard to progress
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Old Dec 10, 2006, 04:48 AM // 04:48   #19
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update:
killed like 10 mobs then no new came and nothing is happening so far...
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Old Dec 10, 2006, 04:52 AM // 04:52   #20
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same.. but I think we killed about 6-7 groups
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